====== CSS+JS clock ======
Create a file containg the following code
That’s right! Our clock consists only of divs.
Now Insert style into the file, otherwise we only have a page with lots of invisible divs.
.clock {
position: fixed;
left:50%;
top:50%;
margin-top:-150px;
margin-left:-150px;
height: 300px;
width: 300px;
border-radius: 50%;
background: #fff url(test.svg) no-repeat center;
background-size: 88%;
}
.clock.simple:after {
background: #000;
border-radius: 50%;
content: "";
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
width: 5%;
height: 5%;
z-index: 10;
}
.minutes-container, .hours-container, .seconds-container {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
.hours {
background: #000;
height: 20%;
left: 48.75%;
position: absolute;
top: 30%;
transform-origin: 50% 100%;
width: 2.5%;
}
.minutes {
background: #000;
height: 40%;
left: 49%;
position: absolute;
top: 10%;
transform-origin: 50% 100%;
width: 2%;
}
.seconds {
background: #000;
height: 45%;
left: 49.5%;
position: absolute;
top: 14%;
transform-origin: 50% 80%;
width: 1%;
z-index: 8;
}
@keyframes rotate {
100% {
transform: rotateZ(360deg);
}
}
.hours-container {
animation: rotate 43200s infinite linear;
}
.minutes-container {
transition: transform 0.3s cubic-bezier(.4,2.08,.55,.44);
}
.seconds-container {
transition: transform 0.2s cubic-bezier(.4,2.08,.55,.44);
}
We could use animation for .minutes-container, and .seconds-container and we could have a smooth animation (and a correct one), but we want a little more personality for our clock. Simply adding steps to our animation makes the clock ‘tick’.
.minutes-container {
animation: rotate 3600s infinite steps(60);
}
.seconds-container {
animation: rotate 60s infinite steps(60);
}
Our clock hands are all pointing upwards and need to be angeled according to our local time.
/*
* Starts clock using the user's local time
*/
function initLocalClocks() {
// Get the local time using JS
var date = new Date;
var seconds = date.getSeconds();
var minutes = date.getMinutes();
var hours = date.getHours();
// Create an object with each hand and it's angle in degrees
var hands = [
{
hand: 'hours',
angle: (hours * 30) + (minutes / 2)
},
{
hand: 'minutes',
angle: (minutes * 6)
},
{
hand: 'seconds',
angle: (seconds * 6)
}
];
// Loop through each of these hands to set their angle
for (var j = 0; j < hands.length; j++) {
var elements = document.querySelectorAll('.' + hands[j].hand);
for (var k = 0; k < elements.length; k++) {
elements[k].style.webkitTransform = 'rotateZ('+ hands[j].angle +'deg)';
elements[k].style.transform = 'rotateZ('+ hands[j].angle +'deg)';
// If this is a minute hand, note the seconds position (to calculate minute position later)
if (hands[j].hand === 'minutes') {
elements[k].parentNode.setAttribute('data-second-angle', hands[j + 1].angle);
}
}
}
}
Since our clock isn’t moving yet (except the hours handle wich is handeled by CSS animation), we need some JS to animate the minutes and seconds hands.
/*
* Set a timeout for the first minute hand movement (less than 1 minute), then rotate it every minute after that
*/
function setUpMinuteHands() {
// Find out how far into the minute we are
var containers = document.querySelectorAll('.minutes-container');
var secondAngle = containers[0].getAttribute("data-second-angle");
if (secondAngle > 0) {
// Set a timeout until the end of the current minute, to move the hand
var delay = (((360 - secondAngle) / 6) + 0.1) * 1000;
setTimeout(function() {
moveMinuteHands(containers);
}, delay);
}
}
/*
* Do the first minute's rotation
*/
function moveMinuteHands(containers) {
for (var i = 0; i < containers.length; i++) {
containers[i].style.webkitTransform = 'rotateZ(6deg)';
containers[i].style.transform = 'rotateZ(6deg)';
}
// Then continue with a 60 second interval
setInterval(function() {
for (var i = 0; i < containers.length; i++) {
if (containers[i].angle === undefined) {
containers[i].angle = 12;
} else {
containers[i].angle += 6;
}
containers[i].style.webkitTransform = 'rotateZ('+ containers[i].angle +'deg)';
containers[i].style.transform = 'rotateZ('+ containers[i].angle +'deg)';
}
}, 60000);
}
/*
* Move the second containers
*/
function moveSecondHands() {
var containers = document.querySelectorAll('.seconds-container');
setInterval(function() {
for (var i = 0; i < containers.length; i++) {
if (containers[i].angle === undefined) {
containers[i].angle = 6;
} else {
containers[i].angle += 6;
}
containers[i].style.webkitTransform = 'rotateZ('+ containers[i].angle +'deg)';
containers[i].style.transform = 'rotateZ('+ containers[i].angle +'deg)';
}
}, 1000);
}
And finaly do not forget to call the functions in the correct order:
initLocalClocks();
setUpMinuteHands();
moveSecondHands();